CT: :

the defensive buildings

Posted July 23 2015 - 22:44
Good morning / afternoon I just noticed after a crushing defeat that defensive buildings are functional as no human uniter faction is on the ground or base attack. Actually which for me remains the abnormal defensive buildings are functional while people is to keep the gun or to kill it. The defensive buildings do not consume food while his would mean that the occupant does not eat? roleplay and a lack of logic is this. Now I return the question to you, you find that the normal defensive buildings without uniter be active in the database? If only to activate a building per unit was wondering what would be logical but ...
Posted July 24 2015 - 19:21
ces pour ca que jai perdu 50 agent et 15 soldats xD
Posted July 24 2015 - 20:37
voila mes pertes et stats de batailles :
Posted July 25 2015 - 14:05
Posted July 26 2015 - 15:42

I agree that defensive structures not being manned in not quite logic. But for the simplicity of the game we have created it this way.
While we try to put in many realistic elements we also want the game to not get to complicated.

Please try to use English only on the forum so everyone can understand and participate in the discussion.

Ofcourse you a free to open a different language topic in the Tavern section :)
Posted July 26 2015 - 17:16
anyway you can add a system which requires the presence of one defensive unit for each building to be considered functionally they not?
Posted July 31 2015 - 10:35
no ?
Posted July 31 2015 - 10:38
Sure, everything is possible, but it will not be in the next update.
Posted July 31 2015 - 10:41
ok thx ronald