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CT: :

more uses for fuel



Posted July 27 2015 - 14:14
Fuel is rarely used only for army movement and it comes at a low price. At the start of the game it seems ok, later fuel is just a useless commedity. in the trade market is often at selling price n/a.

Posted July 27 2015 - 15:45
One of the devs have told us that acres next round will need fuel to transport resources from acres to your town.
Posted July 27 2015 - 21:54
To be somewhat more clear, this will be the new addition:


When someone captures a acre you will have to pay fuel each tick for transporting goods from your acre to your town. The father a acre is away from your town the more fuel it will cost. Also the more resources are produced on a acre, the more fuel it will cost to transport the goods. When you run out of fuel, no resources will be transported to you town that tick. The code is smart enough to try and transport as much resources to your town as you can afford in fuel. Meanwhile saving the remaining fuel each tick until you have enough fuel for a transport again.