Defensive structures and Strategies



Posted July 13 2017 - 06:23
For all those people who have played this game a while and those who haven't, will know that this game has so many features. One feature that is not in this game, and i'm pretty sure that all would love to see it implemented into the game, defensive structures.

Now these are not going to be the usual defending structures like your bunkers and turrets, these will depend on the special unit unit you choose, have it being a sniper or the others. These buildings will defend your base from other players attacking your base, not your acres. These buildings will slightly improve the corresponding troop's defense and attack.

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If you chose the navy seals, then your defensive buildings would be more of a small area than a building, it would be a area for the navy seals to camouflage and hide, waiting to kill those who are absent minded about the doom to come from these guys, the ghosts. This will improve the Navy Seals attack and defense.

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If you decided you wanted snipers, then your defensive buildings would be a sniper tower. This sniper tower will hold 2 snipers in each, the attack remains the same while the defensive increases.

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If you chose assault bikers or quads, then instead of a building, they will just take a route around the base which will just be going driving thru the routes assigned and killing all enemies in the way, talk about a massive drive-by shooting. defense on these guys will increase while the attack remains.

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If you, a defensive kind of person, chose marines, your defensive structure would be a trench. these trenches, armed with barbed wires and spider holes, will increase your Marines defense score even more and slightly increasing the attack.

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If you chose heavy mortars then your defensive structure would be a area with sandbags and blockades for these guys. They will be assigned to these places to use mortars to destroy the offensive. The defense will increase massively with attack score remaining the same.
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If you chose the portable mortars, then you will receive something very similar to the previous guys. It's basically a group of those blockaded areas but the mortars will constantly and randomly move between them. the defense will slightly increase with the attack increasing slightly as well.
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Cost of these structures and routes, whatever it may be is the following:

3500 cash
300 food
2000 wood
3000 stone
please post any other ideas