Does driving out refuges do anything besides get rid of population?

Posted February 15 2018 - 22:13
Hey does driving out refuges actually help or something cause its just sitting in my spec ops and i really wanna press dat button
Posted February 15 2018 - 22:28
Driving out refugees would make you less money :)
Posted February 15 2018 - 23:04
Driving out refugees will:

-make you less money:bad
-consume less food(so more food income):good
-less workforce(very essential for your town!):bad
-consume less wood during winter:good
-police and militia=population:good or bad?you judge!

Hope this helps c:
Posted February 15 2018 - 23:06

Posted February 15 2018 - 23:24
if you have too many refugees and not enough housing they don't pay tax, but steal instead
Posted February 21 2018 - 16:19
then why not make apartments?
Posted February 21 2018 - 16:50
You can but when you reach the oberbuild modifier...things can get complicated
Posted February 22 2018 - 21:08
whats that?
Posted February 23 2018 - 00:05
Overbuild modifier
In each town there is a certain space where buildings can be built with ease. The more your town grows, the more difficult constructing new buildings will get. Using more difficult spots will cost you more effort and resources. This is presented by the Overbuild modifier, starting with a base value and 8 extra buildings for each town level.

Base values:
- Beginner area = 150
- Normail area = 125
- Experienced area = 125
- Expert area = 100

You can also make space and destroy not needed buildings via Inventory->Buildings->Destroy. All building destroyed that way give back some of resources.