PVE suggestion thing units and stuff. sort of reupload of promotion for a great change.



Posted December 10 2020 - 01:38
Frist I would like to say the game mode is alright atm.
It still need some work and here are somthings it needs.

We should be able to make our own units now rather than just
buy more mercinaries. All because of the lore, we are united
for once and ya.

Here are some units


Riflemen 5 attack 5 defense

Takes militants to create riflemen pass rate 1
Takes civ to create riflemen pass rate 7/10
*-10% overall food when transporting
*MORTAR PROTECTION Medium DEATH RATIO Medium KILL RATIO Medium


Rangers 6.5 attack 7 defense

Takes Riflemen to create Rangers: pass rate 4/5

*capture at least one heavy-machinery factory and one military base to train
*-30% overall food when transporting
*MORTAR PROTECTION Medium DEATH RATIO Low KILL RATIO High

Police men

No changes

SWAT 2 attack 3 defense

Takes policemen to create SWAT pass rate 4/5
*Used for government ops

Sappers 2 attack 2 defense

Takes Riflemen to create Sappers: pass rate 9/10
*depends on the level of target a set amount of sappers
will require to remove the traps on set targets, when attacking
*have a chance to remove fortification after attack, but army value must be over 5k.
*able to deduct the fortification bonus by 10%
*MORTAR PROTECTION high DEATH RATIO Low KILL RATIO very low

National Guard 7.5 attack 9 defense

Takes Riflemen to create National Guard: pass rate 1/2
*capture 2 military base and 1 heavy machinery factory
*Increase order of town by 1 if there is over 100 of this unit
*Increase 10% of town defense ops. If there is over 100 of this unit
*Increase 10% of town defense. If there is over 100 of this unit.
*MORTAR PROTECTION High DEATH RATIO Low KILL RATIO Medium


Special forces 9 attack 9 defense (You can rename them)

Takes Riflemen to create Special forces: pass rate 2/5
Takes National Guard to create Special forces: pass rate 3/5
Takes Rangers to create Special forces: pass rate 4/5

*capture 3 military base and 1 heavy machinery factory
*if there is only tier 3 infantry with no mortars when attacking, then add 500% attack
overall bonus and decrease enemy defense by further 30%
*When attacking decrease enemy defense by 10%
*-30% overall food when transporting
*Instant travel time and low risk of helicopter damage
*As long there is SF in the convoy motor fire will not stop surpize attack

(Players are allow to pick 2 of the triats)

*MORTAR PROTECTION Very high DEATH RATIO very Low KILL RATIO extreamly High

As for the mortors I think just leave it as it is.


New Ops players can now find salvage parts for 2 kinds of heilcopter

Transport heilo 40 combattins, transport only almost instant travel.
*cost 10 ticks to create one at factory or 10 parts aorund the world and black market
*Takes 2 garrage

Little bird 4 combattins, transport and convoy stricks ops (increase damage by 50% and have a change to delay convoy), incrase patrol cost fuel
*cost 9 ticks to create one at factory or 9 parts aorund the world and black market
*takes 1 garrage

Now the armors

Humvee

Build from Factory, a Military base, and Car Depot captured

20 defense 10 attack

Cost more fuel carries 6

*MORTAR PROTECTION High DEATH RATIO low KILL RATIO high





*limited to enemy only

M1 Abrams

*convey gain 10% defense against ops
*If not all M1 Abrams was destoried during
the counter round then town defense reduce by 1000 points Per tank
*Heavy MORTAR PROTECTION Medium
*Howitzer Protection low

Bradley Fighting Vehicle

*convey gain 10% defense against ops
*If not all Bradley Fighting Vehicle
was destoried during
the counter round then town defense reduce by 500 points Per 1 Bradley
*Heavy MORTAR PROTECTION Medium
*Howitzer Protection low
....




And here is part 2 of stuffs.

Kansas atm in real life have 3 military bases. So ya lets get them in here.
And add a Factory so we can build these units.

There is a change I will want to add is the Take out Outlaw gang op
should also give out 3-5 order to balance it out.






Feed back will be great
Thanks