My opinions on the game.



Posted December 10 2020 - 14:35
Now this is my first post which means I'm not very experienced with writing, but just bear with me. It's completely ok for you to disagree with my ideas as these are OPINIONS.

Warning: This is a very long article you might find boring.



-> Buffs I think that are needed:

Trade income needs a SERIOUS buff right now, like in K3 I make 2210 from trade which is decent when you're at a low level, but compare it to my tax income of 50K and it seems pathetic. This probably also means that the research "trade stimulation" is pretty much useless. I suggest buffing the trade income 4 or 5 times its current size.

The wildcard "Crackdown" needs a buff, perhaps stabilize at 100 for x amount of weeks. Used when you get attacked too much and need some way to temporarily stop riots.

Trenches need a buff. If 1 protects 4 troops then you need 250 to protect 1K, and 500 to protect 2K troops, which doesn't leave space for other buildings. Upping the capacity by 1.5 to 2 times and/or reducing the amount of space it takes up should be good enough.

As for PvE, there should be a cap of 20-25 raiders camps on the map, a public order of -7 just from camps is ridiculous. If players don't clear the camps when the command centers are destroyed. Make it so the raiders fortify the existing camps, therefore meaning an increase of attacks on acres from the same camp.

Portable mortars and snipers need a slight buff. Portable mortars should be able to perform surprise attacks. Compared with Navy Seals, Snipers don't have any special features, just a +2 defense. I suggest adding a protection against surprise attacks with them, 20 = 1% surprise defense capping at 25%. Or adding extra casualties/less deaths in combat.



-> Making things clear:

Tech tree descriptions are not very clear on the effects. Socialist says that "Constructing housing costs 20% less", but 20% less what? Like cash or all the resources? and does it also cover flats? The ones that need a better description are Socialist and Defender.



-> New features:

Going to war should mean precautions, an increase of operation defense is not enough. I suggest adding a 25-50% more chance of discovering convoys headed and departing from that town. This would make the concealment research more worthwhile.

Letting players edit the guide! You can allow players to suggest edits, you approve or disapprove the edits, eventually trustworthy people can become editors, but keep copies of the guide just in case.





Posted December 10 2020 - 20:37
Noted, thanks Derrick, also nice to see you on the forum
Posted December 11 2020 - 00:45
Maybe trade mission sent out by gov. And went we complete it we get money and stuff.
Also mission send to liberate towns will be cool.
Posted December 11 2020 - 08:28
Also noted, thanks :)
Posted December 11 2020 - 12:25
Great feedback Derrick :) noted and we are going to look into it, i think you have some interesting points.