6.2 Aggressive operations
|Spy on target, can be done from townlevel 13. You’re agents spy the chosen town from a very safe distance and hand to you the little information of what they saw.|
|Check relations, can be done from level 13. Check the current relations of an enemy town.|
|Gather convoy information, can be done from level 13. Your agents try to gather information about moving convoys from the targeted town. Special: You only receive xp when an actual convoy is spotted.|
|Raid trading convoy, can be done from level 13. Your agents try raid a convoy on his way to or leaving the target town, capturing it's resources. Special: When you first perform the 'Convoy information' operation, you can select a specific convoy to raid.|
|Gather information, can be done from level 13. Gives you a report with a random amount of town events from the target.|
|Infiltrate, can be done from level 15. Walking through a town as a stranger sometimes get you killed but if you survive you gather information on their buildings and resources and the strenght of their army.|
|Sabotage windmill, can be done from townlevel 16. When succesfuly performed you destroy one windmill. Special: The more windmills the enemy has, the better success of damaging one.|
|Hijack cars, can be done from level 22. Go into the enemy town and steal a random amount of vehicles from the enemy. Special: Garages count as extra defense and lower success chances. More vehicles an enemy has on other hand, it gets easier to steal them.|
|Steal fuel, can be done from level 17. Steal a random amount of fuel from the enemy, out of the cars or just out of the depot. Special: More fuel, better success chance, more gets stolen.|
|Sabotage food, can be done from level 18. Destroys a random amount of food, stored by the target. Special: More food, better success chance, more gets sabotaged.|
|Poison population, can be done from level 23. It’s rather difficult to poison the people of a town without the enemy noticing it. But if you succeed you can withhold the enemy of valuable cash income. Special: More population, better success chance, more get poisoned.|
|Ambush patrols , can be done from level 25. Kills an random amount and type of enemy troops. Special: Mortar teams will never appear in the results, since they don't patrol.|
|Carbomb checkpost, can be done from level 28. It’s rather easy to drive with an old car packed with dynamite to a checkpost and bail while driving. This is the easiest way to destroy an enemy checkpost. Special: The more checkpost the enemy has, the better success of damaging one. Roadblock gives extra protection against carbombs.|
|Destroy buildings, can be done from level 31. Destroys a random amount and type of enemy buildings.|
|Fire missile, can be done from level 32. Stand on a hill and fire a missile directed into the enemy town. Destruction guaranteed unless you miss of course. Missiles don’t come cheap, these must come from the black market.|
|Destroy bunker, can be done from level 36. Destroys a bunker. Special: The more bunkers the enemy has, the better success of damaging one.|
When performing aggressive operations on other towns, there are a couple of factors that will make the operation easier or harder.
|Spy on target||Yes||Yes||No||No||No|
|Raid trading convoy||Yes||Yes||Yes||No||Yes|
Agent level: Aswell as in defensive or offensive a higher agent level gives you a extra success or defense bonus.
Relations: When you have concluded a NAP with the target town, you receive a minor succes bonus. When you have concluded an alliance with the target town, you receive a major succes bonus.
Defcon: Defense of town town rises each time you perform this operation on the target town.
Checkpost: Checkpost give a extra defence bonus against this operation. When your town is without power their protection against special operations is reduced with 50%.
Special: This operation has a special modifier, more information on the operation below.