Read back Quick Guide 1. Gameplay 1.1 Missions 1.2 Public order 1.3 Technology Tree 1.4 Wildcards 1.5 Research 1.6 Outbreak credits 1.7 Regional events 1.8 Heroes 2. Resources 3. Construction 4. Fairground 4.1 Government 4.2 Casino 4.3 Auctions 5. Relations 5.1 Clan 6. Special Operations 6.1 Town operations 6.2 Agressive operations 7. Units 7.1 Special Units 8. Attack 8.1 Town 8.2 Government location 8.3 Acre location 8.4 Combat Score 9. Map 9.1 Convoys 9.2 Government 9.3 Acre locations 9.4 Raiders camps 9.5 Raider gangs 10. Town Rankings 11. User rankings 12. Areas 12.1 Round_prizes 12. FAQ
6.2 Aggressive operations
Aggressive operations can be performed against your enemy to hinder or attack your enemy. For attacking towns the basic attack rules apply, for other location there are no protection rules.
Each operation has its own factors for difficulty to perform and defenses that apply against it. Be sure to check the table after the descriptions of each operation.
|Spy on target, can be done from townlevel 13. You’re agents spy the chosen town from a very safe distance and hand to you the little information of what they saw.|
|Check relations, can be done from level 13. Check the current relations of an enemy town.|
|Gather convoy information, can be done from level 13. Your agents try to gather information about moving convoys from the targeted town. Special: You only receive xp when an actual convoy is spotted.|
|Raid trading convoy, can be done from level 13. Your agents try raid a convoy on his way to or leaving the target town, capturing it's resources. Special: When you first perform the 'Convoy information' operation, you can select a specific convoy to raid.|
|Gather information, can be done from level 13. Gives you a report with a random amount of town events from the target.|
|Infiltrate, can be done from level 15. Walking through a town as a stranger sometimes get you killed but if you survive you gather information on their buildings and resources and the strenght of their army.|
|Sabotage windmill, can be done from townlevel 16. When succesfuly performed you destroy one windmill. Special: The more windmills the enemy has, the better success of damaging one.|
|Hijack cars, can be done from level 22. Go into the enemy town and steal a random amount of vehicles from the enemy. Special: Garages count as extra defense and lower success chances. More vehicles an enemy has on other hand, it gets easier to steal them.|
|Steal food, can be done from level 17. Steal a random amount of food from the enemy straight out of the depot. Special: More food, better success chance, more gets stolen. Storage area offer protection.|
|Steal wood, can be done from level 17. Steal a random amount of wood from the enemy straight out of the depot. Special: More wood, better success chance, more gets stolen. Storage area offer protection.|
|Steal stone, can be done from level 17. Steal a random amount of stone from the enemy straight out of the depot. Special: More stone, better success chance, more gets stolen. Storage area offer protection.|
|Steal cash, can be done from level 17. Steal a random amount of cash from the enemy straight out of the vault. Special: More cash, better success chance, more gets stolen. Vault offer protection.|
|Steal fuel, can be done from level 17. Steal a random amount of fuel from the enemy, out of the cars or just out of the depot. Special: More fuel, better success chance, more gets stolen. Storage area offer protection.|
|Steal special goods, can be done from level 17. Steal a random amount of special goods from the enemy, straigt out of the depot. Special: More special goods, better success chance.|
|Sabotage food, can be done from level 18. Destroys a random amount of food, stored by the target. Special: More food, better success chance, more gets sabotaged. Storage areas do not offer extra protection against this operation.|
|Poison population, can be done from level 23. It’s rather difficult to poison the people of a town without the enemy noticing it. But if you succeed you can withhold the enemy of valuable cash income. Special: More population, better success chance, more get poisoned.|
|Ambush patrols , can be done from level 25. Kills an random amount and type of enemy troops. Special: Mortar teams will not appear in the results, since they don't patrol except when ambushing army convoys.|
|Carbomb checkpost, can be done from level 28. It’s rather easy to drive with an old car packed with dynamite to a checkpost and bail while driving. This is the easiest way to destroy an enemy checkpost. Special: The more checkpost the enemy has, the better success of damaging one. Roadblock gives extra protection against carbombs.|
|Destroy buildings, can be done from level 31. Destroys a random amount and type of enemy buildings.|
|Fire missile, can be done from level 32. Stand on a hill and fire a missile directed into the enemy town. Destruction guaranteed unless you miss of course. Missiles don’t come cheap, these must come from the black market.|
|Destroy bunker, can be done from level 36. Destroys a bunker. Special: The more bunkers the enemy has, the better success of damaging one.|
When performing aggressive operations on other towns, there are a couple of factors that will make the operation easier or harder.
|Spy on target||Yes||Yes||No||No||No||Yes|
|Spot convoys on map||Yes||Yes||No||No||No||Yes|
|Raid trading convoy||Yes||Yes||Yes||No||Yes||Yes|
|Steal special goods||Yes||Yes||Yes||Yes||Yes||Yes|
Agent level: Aswell as in defensive or offensive a higher agent level gives you a extra success or defense bonus.
Relations: When you have concluded a NAP with the target town, you receive a minor success bonus. When you have concluded an alliance with the target town, you receive a major success bonus. When you are at war with a enemy town, you will receive a defensive bonus.
Defcon: Defense of town town rises each time you perform this operation on the target town.
Checkpost: Checkpost give a extra defence bonus against this operation. When your town is without power their protection against special operations is reduced with 50%. There is no limit on how many checkpost you can have, but the defence number generated by the amount of checkpost is random, having more checkpost can make this number higher.
Special: This operation has a special modifier, more information on the operation below.
Critical: This operation has a chance of getting a critical attack, if so this operation always successeed. The chance of scoring a critical hit is 1 in 10.