Read back Quick Guide 1. Gameplay 1.1 Missions 1.2 Public order 1.3 Technology Tree 1.4 Wildcards 1.5 Research 1.6 Outbreak credits 1.7 Regional events 1.8 Heroes 2. Resources 3. Construction 4. Fairground 4.1 Government 4.2 Casino 4.3 Auctions 5. Relations 5.1 Clan 6. Special Operations 6.1 Town operations 6.2 Agressive operations 7. Units 7.1 Special Units 8. Attack 8.1 Town 8.2 Government location 8.3 Acre location 8.4 Combat Score 9. Map 9.1 Convoys 9.2 Government 9.3 Acre locations 9.4 Raiders camps 9.5 Raider gangs 10. Town Rankings 11. User rankings 12. Areas 12.1 Round_prizes 12. FAQ
Every town receives three wildcards at the beginning of each game, which can be used in tactical or emergency situations. There is no option to buy new wildcards or to trade them with other players, so spend them wisely. There is a small chance you receive an extra wildcard from random events, but this chance is incredibly small.
h2>Wildcard cooldown When you have signup up a new town, you will have to wait 24 ticks (hours) before you can start spending your wildcards. This is to prevent abusive use of the wildcards.
Extra wildcard bonusYou can win a extra wildcard bonus, when won, you can only use this bonus when signing up your town for a round. When you have earned multiple extra wildcard bonusses, you can only use one each round.
Wildcard detailsJackpot - Gives your town an immediate cash bonus of 1000 x your townlevel.
Low rations - Gives your town an immediate food bonus of 1000 x your townlevel.
Wood stash - Gives your town an immediate wood bonus of 1000 x your townlevel.
Stone stash! - Gives you 1000 stone times your townlevel.
Fuel depot! - Gives you 1000 fuel times your townlevel.
Crackdown! - Raises public order to 100.
Respect authority! - Gives you 50 gov reputation points.
Rush hour - All trading and attack convoys will arrive immediatly at their destination.
Hot meals - Instantly refills your operations energy.
Dogs of war - Instantly refills your army readiness.