9.2 Government locations


In each game (or area) there are 7 government locations which you can capture. There are 5 different kind of government locations you can claim, each giving its own advantages. At the start of the game all locations are owned by the government and will be defended by a amount of government troops. Once you defeat the government army, you gain control of the location. If you are in a clan, some of these locations will give a bonus to all clan members.

Refinery - Owner receives 500 fuel each tick. Refinery - Owner receives 1000 fuel each tick. Gives no bonus to clan members.
Missile silo - Owner can launch a large missile each day and receives 2 missiles each tick in his black market stockpile. Missile silo - Owner can launch a large missile each day and receives 2 missiles each tick in his black market stockpile. Gives no bonus to clan members.
 Fairground - Owner receives 10 cash for each market transaction, a 20% discount on black market goods and a 10% fee on each bounty request. In addition all attack convoys will be visible to clan members. Fairground - Owner receives 10 cash for each market transaction, a 20% discount on black market goods and a 10% fee on each bounty request. In addition all attack convoys will be visible to clan members.
Military camp - Owner receives 1 C4 and 40 operation energy each tick. Owner and clan members will receive an additional +4 Force readiness each tick. Military camp - Owner receives 1 C4 and 40 operation energy each tick. Owner and clan members will receive an additional +4 Force readiness each tick.
 Capital - Owner receives 5000 cash each tick and has access to a satellite, which causes the 'Infiltrate' operation to always succeed. Owner and clan members will get an additional 10% defense bonus to their town. Capital - Owner receives 5000 cash each tick and has access to a satellite, which causes the 'Infiltrate' operation to always succeed. Owner and clan members will get an additional 10% defense bonus to their town.

When a government location is captured the troops that survived the attack will automatically be stationed at the location. When you go to the location overview a couple of options are available.

Government location overview

Construct defenses


Each government location is protected by 2 type of defensive structures.

Tower, checking people who enter and leave preventing special operations performed against your town. - Tower, preventing special operations performed against your location.
Bunker, a highly strengthened defensive strongpoint. - Bunker, a highly strengthened defensive strongpoint.

When you are in control of a government location, you can construct new towers and bunkers.

Be noticed that there is a limit of maximum 40 towers and 10 bunkers that can be build on each location.

Reinforce and recall troops


When you are in control of a government location you can reinforce and recall troops. This works the same way as normal only both will take traveltime.

Prepare attack


When you own a government location and you have troops stationed there, you can prepare an attack with those troops. To target another town, just fill in the townname of the town you wish to attack and press the send button.

Attacking another government location:

When you wish to attack another government location you need to use the following numbers as your 'target' to send out your convoy.

1 = Refinery A
2 = Refinery B
3 = Missile silo A
4 = Missile silo B
5 = Military camp
6 = Fairground
7 = Capital

Example:

preparing a attack convoy from Missile silo A to attack the Capital.
Prepare attack from government location

All cost and traveltime will be calculated as normal.


Next Chapter - > 9.3. Acre locations