Overpowered Clan

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Posted October 26 2015 - 04:44
So I've been playing this game for 4 months and every time I play, one clan takes all the acre's and military positions and makes it impossible for anyone else to get one. Is there anything you guys can do about this?
Posted October 26 2015 - 05:09
I do agree with this, in ways. As you can reach a certain level (Or a few players can) and then dominate and a bit to easy. (Which makes the rest of the game a pain to everyone else as there can be 300 ticks left but the game has mostly been decide.) There could be a limit on acres a person can have and do the same for clans.
And restrict one player from holding more than one or two goverment acres. And one clan can't have all the goverment buildings. (Which would promote having more than say one or two too powerfull clans)

Not sure on the limit, but it will promote and make more people intresting and have more of s chance to rise to the top from the bottom.

Still I think, they are trying things in game to make it better, but I do think you make a vaild point.
Posted October 26 2015 - 06:04
Alternatively they could put automatic x5 overbuild modifiers on defenses for acres to keep them from becoming unobtainable (as 44 bunkers is a bit overkill) which would make it so that even if one clan becomes too powerful it could still be brought down they could also add a tick limiter to the amount of resources traded after 50k points to keep the clan from superpowering one of it's players.
Posted October 26 2015 - 07:21
Well at this point in kansas 1 that clan would be The Only Wolves
Posted October 26 2015 - 10:37
In area 2 things are still pretty divided, but i think that it because some more experienced players are active there.

We are aware that it might become to easy for players to hold everything, im thinking of lowering the amount of defensive structures you can built on other locations. Limiting the amount of property you can hold is not a idea we support at the moment, we are thinking of other solution to balance the game more.

If you anyone has other suggestions they are more then welcome!
Posted October 26 2015 - 15:52
units at acrea need food and shelter? 3x build mod on those.
Posted October 26 2015 - 16:15
Units on acres already need food, even more then stationed at home.

But perhaps we have to play somewhat more with those numbers :)
Posted October 26 2015 - 18:11
Make it also, you can have only so many defenses. I had 200 agents attack an acre with 10 militia and 20 bunkers and I had a Massacre Defeat.
Posted October 27 2015 - 01:22
I think Nontaku has the best idea. make owning too many acres more trouble than its worth. the best way to do this would probably have acres start out with 1.00 building modifier (although i could see how that would be a pain for early lvl players). also just limiting the number of defenses more would be quickest (like Admin suggested).
Posted October 27 2015 - 05:09
Or, Just make sound strategic decisions early on in the game, and continue to make smart decisions and may the best man win. I personally feel changing all these things based upon all the suggestions that I read in these different posts would ruin the game in some aspects. I hope the devs can read into these suggestions and weed out the good ones from the bad. I've posted this before and I will again. I LOVE THE GAME DEVS, and I would hate to see any major drastic changes brought on by ideas from a few while many people are completely fine with the game the way it is.


Posted October 27 2015 - 05:35
I too love the game dearly. Maybe some things need changing maybe they don't I'm sure the wonderful admin will decide. I love the hashtag, I will try and pass it on. #outbreakrocks :)
Posted October 27 2015 - 14:42
If you play smart from the beginning then you don't have this problem, I've been playing for a couple of rounds and it always seems to be what your beginning decisions are and how well they fit strategically. Rounds always go differently depending on how players are playing in the beginning, those who are left behind are left behind and there's not much we can do about that. But don't worry, overpowered clans move to the advanced server.
Tim, DeathToRain, Lullian[TOW]
Posted October 27 2015 - 19:01
to but it makes a challenge and a goal for smaller players, i created a clan dedicated to helping low levels so that who ever joins has a slight chance.

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