Read back Quick Guide
1.2 Public order
1.3 Technology Tree
1.6 Outbreak credits
1.7 Regional events
6. Special Operations
6.1 Town operations
6.2 Agressive operations
7.1 Special Units
8.2 Government location
8.3 Acre location
8.4 Combat Score
9.3 Acre locations
9.4 Raiders camps
9.5 Raider gangs
10. Town Rankings
11. User rankings
12.2 Kansas Wars (PvP)
12.3 Invasion (PvE)
9.3 Acre locationsIn each game (or area) there are 120 random type acre locations which you can capture. There are 4 different kind of type acres which you can claim, each giving its own advantages. At the start of the game all locations are owned by bandits and will be defended by a amount of troops. Once you defeat these troops, you gain control of the location. Depending on the area you play in there is a limit on the amount of acre locations each town can hold.
|Village - Type acre which provides population for your workforce when served food. When their is housing space available the population will slowly increase when the Acre is owned.
|Plains - Type acre suitable for Farming and Hunting cabins
|Forest - Type acre suitable for Woodcutters and Hunting cabins
|Hills - Type acre suitable for Stone quarries, Woodcutters and Hunting cabins. Also gives a 10% defense bonus
|Gold - Type acre suitable for Goldmines and Stone quarries. Also gives a 10% defense bonus
When a acre location is captured the troops that survived the attack will automatically be stationed at the location. When you go to the location overview a couple of options are available.
Depending on the type of acre on each location resources buildings and 2 type of defensive structures can be build.
- Hunting Cabin, provides 35 food each tick.
Farm, provides 70 food each tick.
Woodcutter, provides 40 wood each tick.
Stone quarry, provides 40 stone each tick.
Goldmine, provides 250 cash each tick.
Market, Generate extra tax income for max 250 villagers on that acre, 0.5 cash for each villager (tax bonus also apply on market income).
- Tower, preventing special operations performed against your location.
- Bunker, a highly strengthened defensive strongpoint.
When you are in control of a acre location, you can construct new buildings.
Be noticed that there is a limit of maximum 40 towers and 10 bunkers that can be build on each location.
On each acre you own you can choose to make use of certain tactics. The tactics will take some time to be completed. Next to the clock icon you see the amount of time (ticks) it will take to be activated. Deploying multiple tactics for a single acre is possible, but you will need to execute them one by one.
It is not possible to cancel a tactic once you pressed the execute button.
- Overwatch, deploy an overwatch team to give your enemy 50% less chance to perform an surprise attack.
- Scorched earth, burn down 50% all buildings currently on the property (except for bunkers and goldmines). Can not be used against Village acres.
- Fortifiy position, dig in your troops which gives you a 40% defense bonus.
- Booby traps, place booby traps on your acre. Generates extra casaulties when someone captures your acre.
- Safe haven, attracts extra population towards this village. Gives a passive influx bonus on attract more population and a single time extra population increase when activated.
Reinforce and recall troops
When you are in control of a acre location you can reinforce and recall troops. This works the same way as normal only both will take traveltime. Recalling troops to your base will take half the normal traveltime.
When you own a acre location and you have troops stationed there, you can prepare an attack with those troops. To target another town, just fill in the townname of the town you wish to attack and press the send button.
Attacking another government or acre location:When you wish to attack another acre or government location you can do this by filling in the name of the target and send out your convoy.
preparing a attack convoy from Acre 3 to attack Acre 1.
All cost and traveltime will be calculated as normal.