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2. Resources


In the game you need resources to build your town, to feed and warm your people and to hire troops for your army. There are 6 key resources you will need in this game:

Cash - Main resource in the game, you need cash for constructing, training units, buying goods and more. Cash - Main resource in the game, you need cash for constructing, training units, buying goods and more.
Food - You need food to feed your people and army. Food - You need food to feed your people and army. Also construction and training units will cost food.
Wood - Needed for construction buildings. Wood - Needed for constructing buildings.
Stone- Needed for construction buildings. Stone- Needed for constructing buildings.
Fuel - You need fuel for moving trading and attack convoys. Fuel - You need fuel for moving trading and attack convoys.
Power - Certain buildings will need power to be productive. Power - Certain buildings will need power to be productive.
Operation energy - Needed to perform special operations Operation energy - Needed for your agents to perform special operations.
Force readiness - Needed to attack other players. Force readiness - Needed to attack other players.


Your town can store a maximum 1999999 units of each resource. Resources reaching over this limit, are lost on the next tick.

Workforce

The workforce penalty is increased by 1% for every 1% workforce missing from your town, up to a max of 60%. So if you have a workforce requirement of 100, and you have a population of 70, then you will have a workforce penalty of 30%. You can calculate it with the following formula: 1 - (workforce/population) In our example, this would look like this: 1 - (70/100) = .3 or 30% penalty

You need the following amount of population for each building:

Huntin Cabin 3 Population
Farm 6 Population
Woodcutter 6 Population
Stone Quarries 10 Population
Gold mines 35 Population
Biomass powerplant 10 Population
Refinery 10 Population

You can gain or loose your resources in many ways, here you find a list of how to get or how you'll be losing them.

What influences my Cash income?

Cash income:
+ Civilians in your town pay taxes (0.6$ at low, 1.2$ at medium, 1.8$ at high) per tick when housed.
+ Civilians living in villages owned pay 1.2$ taxes per tick when housed at normal tax rate.
+ Alliances produce income when other town have more population.
+ Casino(s) generate population * 0.7$ per tick.
+ Goldmine(s) produce 80$ per tick.
+ Successfully execute a government mission.
+ Perform the 'Scavenge goods' operation (depends on result).
+ Sell resources on the market.
+ Play wildcard 'Jackpot'.
+ When your army comes back after attacking and plundering other towns.

Cash expanses:
- Hiring troops for your army.
- Army supplies for your forces.
- Constructing buildings.
- When your town gets plundered by raiders from other towns.
- Buying goods on the market.
- Trade cash with other players.

What influences my Food income?

Food income:
+ Farms, generate 70 food per tick. In the summer they get a 33% bonus, during the winter a penalty depending on the area you play in.
+ Hunting Cabins, generate 35 food per tick. Also in the winter.
+ The 'Search for food' operation.
+ The 'Scavenge goods' operation.
+ Buying from the market.
+ When your army comes back after attacking and plundering other towns.
+ Wildcard 'low rations'.

Food expanses:
- Selling wood on the market.
- Hiring troops for your army.
- Army upkeep (when low on food, your army will start deserting).
- Feeding civilians.
- Constructing buildings.
- Attacking convoys need food for the time away.
- Some government missions require food.
- Winter season gives a penalty to your farming output (different penalties in specific areas).
- When your town gets plundered by raiders from other towns.

What happens when i run out of food?

When you run out of food people are beginning to starve and your army will desert. Effects of running out of food are in the following order:
- Convoys return to your town because of hunger.
- Troops stationed at government location return to your town because of hunger.
- People begin to starve and troops are deserting.

Town run out of food


What influences my Wood income?

Wood income:
+ Woodcutters generate 40 wood per tick.
+ the 'Scavenge goods' operation.
+ the 'gather wood' operation.
+ Buying from the market.
+ Succesfully raiding towns of other players.
+ Wildcard 'Wood stash'.

Wood expanses:
- Goldmine(s), operate on wood. If there is no more wood in your town the mine will shut down.
- In winter production is 1/3 lower.
- Firewood needed to keep your troops and population warm.
- Constructing buildings
- Selling to the market.
- When your town gets plundered by raiders from other towns.

What influences my Stone income?

Stone income:
+ Stone quarries generate 40 stone per tick.
+ the 'Scavenge goods' operation.
+ Buying from the market.
+ Succesfully raiding towns of other players.

Stone expanses:
- Winter shuts down 100% of your stone quarry output.
- Constructing buildings
- Selling to the market.
- When your town gets plundered by raiders from other towns.

What influences my Fuel income?

Fuel income:
+ Refineries generate 100 fuel per tick.
+ Government Refineries generate 500 fuel per tick.
+ The 'Search for fuel' operation.
+ The 'Scavenge goods' operation.
+ Buying from the market.
+ When your army comes back after attacking and plundering other towns.

Fuel expanses:
- Selling to the market.
- Trading or attack convoys.
- Transport cost from acre locations.
- Enemies performing special operation 'Steal fuel' on your town.
- When your town gets plundered by raiders from other towns.

What influences my Power income?

Power income:
+ Windmills generate 40 power per tick.
+ Biomass powerplant generate 400 power per tick.

Power expanses:
- Most specialised buildings.
- Defensive structures.
- Enemies performing special operation 'Sabotage Windmill' on your town.


Next Chapter - > 3. Construction